Call of Duty: WWII

Quite possibly, the most visually outstanding game I’ve ever played. Call of Duty WWII’s campaign offers everything a COD game should. This might be my favourite Call of Duty game since World at War (2008).

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Now I’m very aware of my prejudice towards thematical settings in war games, clearly, I’m partial to a world war 2 setting. But that doesn’t change the fact that in recent years I haven’t managed to drag myself through a whole COD campaign and in the case of WWII, it was an absolute pleasure.

The campaign was a great length, in the past, these games have been flagged for having short campaigns, but after completing WWII I was fulfilled. I wanted just that little bit more, which is exactly how you should feel because now I want to go back and try it again. Maybe crank the difficulty up and see how far I can get with more of a challenge.

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A personal highlight of the game was battling through the bulge, covering from mortar fire, holding off a wave of tanks and troops as they emerge from the opposing woodlands. At this point in the game, it felt like I was enacting Band of Brothers, which incidentally is one of my favourite shows.

The new mechanic features that have been implemented throughout the campaign are good, they force you to interact with the squad members that you will fight alongside. You can collect a variety of items from them including grenades, ammunition, health, and airstrikes. Zussman plays a big part in the emotional drive of the narrative, I wish he had more screen time to flesh out the relationship a little more, but it was still impactful as it stood.

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Pierson was an amazing character for me, a great representation of what a broken leader can do to a battlefield. Haunted by past mistakes, trying to prop up a fragile veil of impenetrable masculinity, and failing. The inevitable confrontation between you and him boils in the background whilst you hold off hordes of Nazis.

Simply, a great campaign game. The weapons feel amazing, the whole package looks phenomenal.

Aside from the campaign, Zombies is a great way to challenge you and your friends. It’s convoluted, in terms of what you must do. But that is part of the joy, you can frantically run around the map sliding down pipes and pushing buttons whilst avoiding a mass of rotting flesh until you finally find out what the goal of your survival is. It’s a difficult mode, and it genuinely requires communication and teamwork to get anywhere worth mentioning. A great addition to this game and it will keep me coming back to it.

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Unfortunately, the multiplayer is not on the same level as the rest of the game. A death fest of unmeasurable proportions. It’s so fast-paced and frantic, it holds little to no WWII qualities. I am tempted to try more of the Search and Destroy game mode to see if that offers any respite from the run and gun supernova that the other modes display, but I am refraining from holding my breath.

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